DVNC TECH LLC

A Diverse & Inclusive
Interactive Media Studio

Virtual Reality, Augmented Reality, Web Design, App and Game Development

Developing Inclusive Empathetic Games
Diverse Community-Based Game Creation
Combining Game Quality and Audience Testing
Social Validation with Network-Type Marketing

Monochrome RPG

Join in on Otto's maniacal morning as he tries to get to work!

Games/Projects

Check out our other games and projects we are working on!

Game Design Workbook

Check out our workbook that will help you streamline your games!

Gamers are more Diverse than EVER

3 billion gamers spend $175 billion a year + 1 in 6 Gen-Z adults are LGBTQ+

However there’s a 

PROBLEM…

  Modern games don’t target this newly forming audience’s unique CHARACTERISTICS, VALUES, and BACKGROUNDS

So how do Gen-Z gamers find

RELATABLE ENTERTAINMENT?

Belief Systems

Grounds for Creating

     We envision a world where entry-level or transitioning creators from varying backgrounds can work on digital brands instead of retail or fast-food jobs. We look to provide these creators with the training and resources needed to let them focus on creating.

A Growing Diverse Market

     As Gen-Z and Young Millennials – the most racially, sexually, and ethnically diverse generation in history – enter the buying market, they’ll need digital entertainment (such as games) that will accurately represent their unique values, characteristics, and lifestyles.

Inclusiveness

    Providing inclusive games for diverse gamers. We seek to create emotional games that highlight diversity and representation. As our generation grows, we must implement structures that will amplify our voices and values.

Creating High quality video games with GEn-z Values

D.I.C.E

DIVERSITY in our games

INCLUSIVITY in making our games

COMMUNITY for creators & gamers

EMPATHY for everyone

Here at DVNC, we practice these core values. We envision a world where everyone can experience digital media that aims to engage, immerse, and represent. The ultimate goal is to inspire people.

Workshops

BUILDS high quality games faster

TESTS the games market fit

PROVIDES space for our creatives

NETWORK with artists, writers, & musicians

Game Workshops are our method of creating video games with large groups of creative talent. It supports and provides the driven artists with a community to develop and grow. 

Structure

FAST & EFFICIENT workflow

PROJECT-BASED pay for freelancers

SAVES time & marketing costs

COMMUNITYbased development

DVNC approaches development with a goal to help provide talented artists with an opportunity to work on several projects. It’s efficient and time/cost-effective for both parties.

The Game Industry is Plagued With

Sexism     Racism     Unequal Pay     Unfair Housing     Underrepresentation

Sexism – Racism – Unequal Pay – Unfair Housing – Underrepresentation

We are FIXING ALL of these

Our Strategy

Developing Games

     By onboarding more freelancers who take on gig work at a set budget, we are able to develop our games at a greater rapid pace than our competitors while also maintaining quality and staying within budget.

     This allows our creators the opportunity to participate in work at their own pace while keeping us at a consistent development rate that can be adjusted as needed.

Developing Games

     By onboarding more freelancers who take on gig work at a set budget, we are able to develop our games at a greater rapid pace than our competitors while also maintaining quality and staying within budget.

     This allows our creators the opportunity to participate in work at their own pace while keeping us at a consistent development rate that can be adjusted as needed.

Marketing Games

     Our approach to marketing games begins with Workshop recruitment. As the workshop grows so does the audience for the game. We’re able to rely on the Workshop members’ friends, family, and social media as well as using their art, writings, and music to help promote the game.

     With an expanded audience, we are able to focus on producing quality content to further improve our numbers. From video content to media interactions, our goal here is to create an online presence for diverse gamers.

Marketing Games

     Our approach to marketing games begins with Workshop recruitment. As the workshop grows so does the audience for the game. We’re able to rely on the Workshop members’ friends, family, and social media as well as using their art, writings, and music to help promote the game.

     With an expanded audience, we are able to focus on producing quality content to further improve our numbers. From video content to media interactions, our goal here is to create an online presence for diverse gamers.

     Workshop members aid DVNC employees in developing games. It is a time and cost-effective way of producing high-quality games while promoting a healthy community of social feedback and mentoring. Metaphorically speaking, the workshop creates the bricks that DVNC lays together.

Creative Applicants

Validates game ideas and aid with prototype development & marketing

Artists Musicians Coders Writers

Creates art, sound, written, and marketing components for DVNC games

DVNC
Employees

Finalizes and markets DVNC games using Workshop-made components

Gaming Professionals

Aids with marketing as well as buying & playing DVNC games

Diverse
Gamers

Buying, playing, and exploring DVNC games and values

Creative Applicants

Validates game ideas and aid with prototype development & marketing

Artists Musicians Coders Writers

Creates art, sound, written, and marketing components for DVNC games

DVNC
Employees

Finalizes and markets DVNC games using Workshop-made components

Gaming Professionals

Aids with marketing as well as buying & playing DVNC games

Diverse
Gamers

Buying, playing, and exploring DVNC games and values

Reach out!

DVNC is the Gaming Market Revolution

Contact Us IF You Believe

We are always ready and available to discuss any partnering or investing. We believe that we are the ones to go to for this market revolution.

Gen-Z is entering the buying market, we function 100% remotely, and global pride in diversity is on the rise. In addition, we believe that traditional game studios are stuck, games need diversity and inclusivity, and community leads to revenue.

If you believe in these, shoot us a message! We would love to hear back from you

Contact Us IF You Believe

We are always ready and available to discuss any partnering or investing. We believe that we are the ones to go to for this market revolution.

Gen-Z is entering the buying market, we function 100% remotely, and global pride in diversity is on the rise. In addition, we believe that traditional game studios are stuck, games need diversity and inclusivity, and community leads to revenue.

If you believe in these, shoot us a message! We would love to hear back from you

Partners

We’ve led more than 200 developers, gained interest from more than 3,000 creatives, and inspired more than 50,000 gamers all while generating $17,000+ pre-order revenue and over $200,000 in partner deals with A+ partners!

DVNC partners with gaming and media companies to:

  • Fund Development
  • Expanding Marketing Reach
  • Enable Cross-Platform Sales

DVNC partners with gaming and media companies to:

  • Fund Development
  • Expanding Marketing Reach
  • Enable Cross-Platform Sales

Blogposts

See what our current interns are working on!

Take a look at the various works and projects that our interns have been diving into. Providing a space for creatives to develop and grow is what we believe in. Our interns are able to gain experience with professional work that spans across art, design, programming, and marketing. They learn valuable life skills such as communication and time/work management

Dev Log #9 – Liza Tcaturian

Last Week I finished off my main task for Monochrome to fix the hatch that wouldn’t open after saving, exiting, and loading a game. Once that was completed, there weren’t

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Elementor #12257

Last Week Last Week I was turned in the blender scene to get feedback and approval from Nick This Week This week I’m between making either Tiktoks or further improvements.

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Elementor #12245

Serena Shafer Dev Log 9 Current Week This past week I have been working on creating a website for the village. I have created an outline for the website as

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Jordan Freifeld devlog 9

Current Week This current week was pretty much just more of the usual work. Since we’re just getting back from break there isn’t really any new work for this week.

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Carolina Escobar Dev-Log #9

Beginning of Brand Work For the past few weeks, I have had my assignments pivoted to doing art for the Village Brand rather than just Rosett. This involves making logos,

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wucsi

Dev Log #8 – Luca Ruggeri

Last Week Closing out on last week, I continued working on the Rosett tutorial scene! My main problem leading up to now has been getting the player to appear in

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