Like last week, this week I continued working on the Ork Framework battle system for Monochrome. I was finally able to figure out the issue that I was having last week where the combatants would not spawn/join the battle. I am not completely sure what the issue was, but I think that it had to do with the player not being spawned correctly for Ork. So, I made sure that the player was spawned through the Ork event system.
Once I fixed this issue I was able to start implementing a lot of the functionality/UI to the battles. I started the process by creating all of the required status values for both our player, and the enemies. So, those values were; Max Garde (HP), Garde, Max Affinity, Affinity, Attack, Defense, and Experience. With the status values defined I was then able to connect them to both the player, and the enemies. This then allowed me to create GUI boxes, and Battle HUDs in order to give the battles UI (as seen in the header image). After that, I then fixed issues that I was having with the UI, like health bars not working properly, spacing, etc.