The model has finally moved into Unity! Before being completely overhauled again. Haha. After importing and beginning to add details from other packs, it was decided to expand the model itself to include some of the surrounding to make room for terrain alteration in Unity. That means completely re-working the UV as well. It is what it is.
Another small side project that took place was the creation of a procedural hologram ball in Unity made almost entirely from node alteration in engine. I have never worked with Unity nodes, but boy have I worked with Maya nodes, so I didn’t feel like a complete stranger.