The first thing that I worked on this week was the primary type combatant system. If you read my previous intern log then you may remember me saying that I was having some trouble with it. Well, I decided to set up a check that will occur in two different Ork battle start events to see which primary type the player is; Comedy or Tragedy. Each event is for one of the two types. Depending on which type the player is, and if it matches the type of battle then the player will get a very strong one time use ability. The ability that I created for comedy was a very strong attack. The ability that I created for tragedy was a healing ability for the player, which also stopped the enemies from attacking for a short time.
Once I had my primary types working I then added an intro dialogue that would occur if the player and the environment matched types. This was meant to help the player realize that they unlocked a new ability due to the environment. The programming team, and I then started merging our elements for the battle system together. This is when we realized that Ork framework does not merge together work at all. We basically will have to each one by one work in increments in order to be able to merge our work together. Once the hassle of merging everything together, and re-implementing some mechanics was completed I started working getting a build ready for the battle system.