The next thing that I will be working on now is more dialogue flare. Besides being able to walk up to something and just talk to it, there are other options I can make the dialogue do. The thing I would like to work on in “Barks”. These are short sentences or words that will pop above characters heads when the character is around them. This can also be used to tell the player to press a button in specific. For example when teaching the player what the interact button is in Otto’s house I can now just pop a short sentence saying ” Press space to interact” above anything that needs it.