Stuff and Things: AV Intern Blog #7

Hey, in the past week I’ve spent a lot of time listing all the stuff and things and that are going to be used in Monochrome’s environments. I also dropped the science fiction shtick from last week. I wanted to incoporate another quirky theme, but I’ve been watching a lot of old movies and listening to a lot of hip-hop lately. Unfortunately, I couldn’t think of a clever way to incorporate either of those into this week’s blog.

I did start speedrunning a game, which is kinda wild. The game is Refunct, a short first person platformer. It’s got a relatively simple gameplay loop and nice visuals. The game is designed to be beat in around a half-hour, 100%’d in a few hours. I have got it down to 3 minutes, 4 seconds, and 57 milliseconds. I’ll keep y’all updated if I break that record.

Things and Stuff

I believe I’ve talked about this, but getting into the details requires banality. I spend a lot of time thinking a lot about what banality is like in Vaudeville. To know what stuff and things exist in a space, you’ve got to suss out what happens in that space when the player isn’t there.

That’s what I tried to do when I listed over 250 items. I need to be able to hand off to artists afterwards. I kept the descriptions brief, but with distinctive details. The hope is that the artists can use the distinctions to bring these objects to life with their Wacom wizardry.

If you liked this post, check out my previous blog about sending signals across the cold vacuum of space (not really). Or follow my twitter, @virtualvolt, where I’ll probably sound a lot less coherent than I do here (really).

Already woke, spared a joke, barely spoke, rarely smoke / Stared at folks when properly provoked, mirror broke

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