Since I’ve been focused on organizational and documentation-based tasks, I’ve had to put some of my level designs on pause. Recently, we got an updated tile set for the wall and floor tiles, so I’ve been retiling as many of my levels as I can. My current objective is to complete the Greyshade Farmer’s House and the Talent Town Inn as soon as possible.
As of right now, I have a base layer for each level and I’ve begun implementing midground assets. When it comes to level building, I’ve been basing each level off of the original design I created earlier in my internship. Each level is designed based on the type of level it is, interior or exterior, and then decorated following the style of environment. For the farmer’s house, much of the furniture is broken, worn, or old to depict the dilapidated state of the house. The Inn, on the other hand, is classy and comprises multiple different areas. To account for these differences, I made sure to plan out the wall and floor types along with the furniture in each.