Music in Unity is generally an easy thing to setup, but when multiple different tracks need to be played at specific areas of the map, it becomes a more complex task. Monochrome RPG had a problem, the music for the Basement would not play when a battle had started and finished in the Basement. Instead the Main House track would play.
I was tasked with the fix, and luckily the ORK Framework had a solution. ORK handles every RPG aspect of the Monochrome RPG, and can even handle music! This is done through a Music Player.