Hall of Fame Environment & Main Hall Fixes – Darren Kern – Devlog #9
HALL OF FAME – LOW POLY BLOCKOUT
This past week I focused on creating a low poly block out of a new Hall of Fame environment. It’s still in the very early phase of the process so the main priority was getting a base layout of dimensions and building out the walls to scale. Check out some of the progress down below! As you can see, there isn’t a ton of geometry at this point. This makes it easier to make adjustments until I have a layout finalized!
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WHAT’S NEXT:
For the remainder of this week I will be working on a collection of different tasks, in addition to continuing the block out process of the Hall of Fame room. I will also be working on creating a few new banners based on certain logos with simple animations, as well as going back to the main hall project I was working on previously to make a few more adjustments before exporting!
MEDIA OF THE WEEK:
Sometimes I need a little music to help keep me motivated. I can across this playlist as I was working this week, and found it nice to have playing in the background as I was working through my tasks!