So far, the implementation process for the Monochrome RPG character animations has been going quite smoothly. A few minor hick-ups here and there, but nothing I wasn’t able to resolve and nothing that halted implementation. At first I had to refresh my memory on how to properly implement sprite sheets into a Unity game object but I was able to remember.
I did realize that there were some spritesheets that were missing, so I will be waiting on those to then implement them. Some of the spritesheets don’t seem to be properly laid out, therefore when splitting it into the multiple frames and playing the animation, it looks jittery or off in some other way.