During the first part of the week, I was mostly focused on onboarding and familiarizing myself with Monochrome and the project organization in Unity. It was very exciting to be able to see how far the Monochrome team has already come in the development of this game! I also met with my manager Daye and got to learn more about what would be required of me throughout the coming weeks.
I was then able to play the game and learn more about the style and gameplay that the players will experience. Daye explained the dialogue editor as well as the ORK framework, which are vital plug-ins to making the game function as well as it does. These were very fascinating to learn, however, I feel as if I need to spend more time trying to master them. I was also assigned to play through the first portion of the game and note any bugs I found. It was fun to see what weird key and input combinations I could come up with in order to bug test the game. In addition to bug testing, I was also assigned to work on smoothing a cutscene transition in the first level. This is the task that I’m currently working on, and I’m attempting to make sure that the player cannot skip the dialogue too quickly in order to activate a new scene before the cutscene ends. I plan to finish this task by the end of this week in order to add it to a new build of the game.