However, I also noticed that the menus, specifically in bouts were more designed to be used by moving the mouse to select specific actions. After “Abilities” were selected, for example, a controller wouldn’t recognize that a new menu had opened with Otto’s abilities, and continue to scroll throughout the bout wheel. After some testing and discussion with Daye, we determined that the best way to fix this issue on controller was to go into ORK Framework and find out what menu button was the “first selected”. This was originally tested on the main menu screen, which can now be fully accessed by a controller. From here, I was able to make the controller recognize the newly opened sub-menu in bouts, allowing for Otto’s abilities to be selected. All that’s left is to make sure that jokes can work, but it seems like it will be a similar solution.