Before the Thanksgiving break, I continued my progress from last week of working on the animations for the Speaker enemy. Unfortunately I ran into a bug where the Speaker sometimes does not perform its animations, and I am currently working to figure out why this happens. From my testing, the Speaker will sometimes move along its preset path, but will be a static sprite. I believe that this is an issue that is caused by something in the animator, and is something that I am working slowly, but surely to figure out. As I am not super familiar with Unity’s animator system or the Poly-Nav system, this has definitely been a tough learning experience. However, I feel as if I have not run into an unsolvable bug which is always a good thing. It’s now my goal to work on finding a solution for this bug before I move onto anything else.