It’s taken a little while, but I’ve finally gotten back to the point I was at before all of my progress and data had disappeared. And with that, I’m running into the same bug that I ran into on my first attempt. The main gist of the bug is that sometimes the Speaker enemy will move along its pre-set path, but none of the animations will play. Last time, I was able to narrow it down to an issue with the animator, and that’s what I’ve been working on trying to figure out throughout this past week. So far I only have one of the Speakers moving, but it will be as simple as “copying and pasting” in terms of setting up the animator for the other two.
In addition to working on the bug, I’ve been tinkering with different plans for the motion paths of each enemy. While the red lines dictate where I’d want each enemy to walk, the blue circles indicate a stopping position. This was something I had begun to work on last week, and I have continued figuring out the best positions to make the enemies act naturally.
Plans for Next Week
My plans for next week are mainly focused on trying to fix the bug, and seeing whether I can implement the “stops” into the enemies’ pathways correctly. I have only really one focus in mind and hopefully I am able to get as close to finishing the task as possible.
This Week's Media
This week’s piece of media is Microsoft buying Activision-Blizzard for almost $70 billion. That’s an insane amount of money for Microsoft to spend to acquire Activision, but it makes sense. Considering how popular Call of Duty, Overwatch, and other titles are for Activision-Blizzard, Microsoft is probably hoping to get in on more than just the profits of people buying these games on an Xbox. I have to wonder where they go from here though, because I could easily see next year’s Call of Duty becoming an Xbox exclusive. Sony might have Spider-Man, but Call of Duty seems like a cash cow that never runs dry. I just have to pray that they use this acquisition to make another Tony Hawk’s Pro Skater game. They probably won’t but a boy can dream.