The next step was then to delete the Monochrome repository from GitHub/SourceTree and attempt to re-clone it. Of course this didn’t come without its issues, and the cloning of the files would fail occasionally or would take upwards of an hour or two. Finally, yesterday, Daye and I hit a breakthrough and he helped me re-clone the Monochrome repository in a different way than just through SourceTree and it seems to have worked. From my poking around it seems like everything is intact and there aren’t any project breaking errors. The next step from here is to insert my copied files from the old repository and see where I can go from here. Fingers crossed that this is the end of my issues!
In addition to trying to fix my Unity project, I continued bug-testing/play-testing for SNAK3 during the long loading times. There were no new major issues to report that I noticed, but I look forward to seeing what else this project has in store!