Throughout the week I’ve been working on documenting DVNC’s Game Design Philosophies. I’ve been reading through a lot of existing documentation on the game design processes, Monochrome, and core values. Through this I’ve been learning a lot about the company and especially about Monochrome – which I’m excited to play when it comes out!
As a brief recap of my research, DVNC aims to make “inclusive games for diverse gamers.” This means that they’re targeting an audience of modern gamers that is more diverse than ever before, but these gamers don’t see the proper representation to reflect that. DVNC wants everyone to find a game that they identify with, meaning diverse and inclusive casts of characters are a must!
I’ve also been looking into the practice of using workshops to create games, which is what DVNC relies on. They bring together huge communities of creatives from around the world in order to make everything they need for a game. This means high quality games can be made faster, and provides an inclusive community for everyone they work with. Compared to a lot of stuff I’ve been seeing about big game companies and toxic work environments, this is a really nice model to work off of and seems to be pretty successful.