Last week I went through my level and buffed it using the feedback from Vince. Its now much harder, taking me quite a few tries to beat for a clear video, which can be found below.
I then spent a few hours working on bug documentation for Rosset, adding everything I found to the doc. Many of the bugs I found had already been documented, but I was able to find few new ones, as well as adding some suggestions across the board.
This week I have a few things on my to-do list. First I am going to work on getting LootLocker white label login set up in a Unity project, per Vince’s request. Then I am going to follow a few tutorials to get the game jam I made at the start of co-op working as a multiplayer game. This is all because I have been approved as the first programmer to help with the Rosett code, which is where the rest of my time this week will be going.
Terraria is a beautiful game. It is full of endless possibilities, and limitless ways to play. It is one of my favorite games of all time, and one in which I have just discovered a new way to play, building. I have beaten this game countless times, but this is the first time I have ever cared about what my buildings look like. I built this house last week and had way to much fun with it. If you have not played this game, it is so much more then 2D Minecraft, I can not recommend it more.