Dev Log #22 – Neil D –  The Beautiful People

This Week

I have finished refactoring the battle tutorial-related scripts. I am currently working on the menu bug fixing. Everything is going well so far. One little thing about the menu is that for some reason the public field variable I created is not shown on the inspector. After that is fixed, I will be testing through the menu to make sure it works perfectly.

Next Week

The BattleManager and BattleManagerSupport are still left to optimize. However, they are not prioritized since they do work now. I’ll be recovering the missing work of the skills and then optimizing those two scripts.


A food chain is a linear network of links in a food web starting from producer organisms (such as grass or algaes which produce their own food via photosynthesis) and ending at an apex predator species (like grizzly bears or killer whales), detritivores (like earthworms or woodlice), or decomposer species (such as fungi or bacteria). A food chain also shows how organisms are related to each other by the food they eat. Each level of a food chain represents a different trophic level. A food chain differs from a food web because the complex network of different animals’ feeding relations are aggregated and the chain only follows a direct, linear pathway of one animal at a time. Natural interconnections between food chains make it a food web.

                                                                                                —- Wikipedia

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