Vin told me how the rocks should’ve been low poly with high res textures so I have to grab the base models again. I’m going to just shape up the arena itself since the rocks surrounding the place will be far in the background. I’ll figure out a water sim and find some textures and figure how to use Blender’s renderer. The very least, water, rocks, arena are being knocked out and figuring out how to have some solid textures come next.