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Dev-Log #6 – Adriana Vasquez
Last Week Recap Last week was filled with many long hours on the train, where I was thankfully able to get quite a bit of work done. I was able to get the Dayquest Narrative researched and outlined as well as I began programming the scene in Unity. Initially, I had the story displayed as…
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Dev-Log #5 – Adriana Vasquez
Last Week Recap Unfortunately, there isn’t much for me to recap from last week as I discussed most of my work in my previous dev-log. Plus, I had to end the week early as I went out of town on Friday, so my progress was limited. Thus, I am left with nothing to recap besides…
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Dev-Log #4 – Adriana Vasquez
Last Week Recap Last week went by surprisingly fast for me. I spent most of my time either in meetings or developing the desktop wireframe I had discussed in my previous log. I have come to realize I really enjoy working on wireframes. I don’t know why I like them so much – it reminds…
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Dev-Log #3 – Adriana Vasquez
Last Week Recap If you remember my post last week, I discussed wanting to work on fixing a bug I found with the joke options that prevented me from selecting an answer. The good news is I figured out what the issue was. The bad news is that the error only occurred because I skipped…
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Dev-Log #2 – Adriana Vasquez
Last Week Recap After a lovely Easter spent at home with my family, I was ready to take on my second week of the coop. Thankfully, last week ran similarly to my first week at DVNC as I picked up where I left off and continued my playthrough of Monochrome. However, this time my playthrough…