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Dev Log #20 Michael Anderson – Adding a Store
Last Week I did not get much done last week. I had to prepare for an important playtest of a game me and my team have been making through the Drexel EGS system and that took up most of my week. The time I had left was eaten away by my other job and now…
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Dev Log #18 Michael Anderson – Out Of Town
Last Week Last week I was out of town. This Week This week I am really busy with other aspects of life but Ill do my best to fit in DVNC when I can. My plan is to keep playtesting Rosett with people when I can get meetings set up, and do some work on…
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Dev Log #16 Michael Anderson – Xsolla
Last Week Last week I was tasked with creating a Unity project where a player was able to Create/login to an account, spend real money to buy virtual currency and then spend that virtual currency to purchase in game items which would get saved to their inventory. To do this I used a service called…
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Dev Log #14 Michael Anderson – Approved for Development
Last Week Last week I went through my level and buffed it using the feedback from Vince. Its now much harder, taking me quite a few tries to beat for a clear video, which can be found below. I then spent a few hours working on bug documentation for Rosset, adding everything I found to…
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Dev Log #12 Michael Anderson – A Level
Last Week With brooks help I finished up the sequencing guide for the top floor of Ottos house in Monochrome. This was a fun project and I hope to get to help with more sequencing guides in the future. I also got my hands on the Rosset Unity project and started messing around with test…