Author: litcat13

  • Dev Post #12 – Liza

    Dev Post #12 – Liza

    Last Week I finished writing the script for Gazer to be able to follow Otto around. It was especially fun playing around with math and vectors. I hope to work on more tasks like that further on.   This Week This week’s goal was to use different techniques to minimize the size of the build…

  • Dev Log #11 – Liza Tcaturian

    Dev Log #11 – Liza Tcaturian

    Last Week Last week we just returned from break. So, it mostly involved catching up with where I left off. I continued working on the follow script that allows one character follow another. In this case, it’s used to have an NPC (Gazer) follow the player (Otto). This Week The follow script is finally done.…

  • Dev Log #10 – Liza Tcaturian

    Dev Log #10 – Liza Tcaturian

    Last Week Last week, I continued working on the code to destroy Quest HUD from DoNotDestroyOnLoad scene when needed. Although it worked, we later figured that the entire Quest Machine can be deleted from the scene and that did the same job without the code. This was still a fun experience and an interesting task…

  • Dev Log #9 – Liza Tcaturian

    Last Week I finished off my main task for Monochrome to fix the hatch that wouldn’t open after saving, exiting, and loading a game. Once that was completed, there weren’t any new tasks to be done because we were on a break. I just continued working on what hasn’t been finished the prior week, which…

  • Dev Log #6 – Liza Tcaturian

    Last Week I’ve been working mostly on Monochrome by adding new pokeables to the Otto’s House. That included making colliders and individual dialogues for each one of them. This Week This week, however, I covered a variety of tasks both for Monochrome and Rosett. For Monochrome, I attempted to add a dialogue consisting of three…