Tag: Spellshot

  • Nacho DVNC Intern Log #11

    Nacho DVNC Intern Log #11

    June 10 – 14 Vince and Nick were busy Monday and Tuesday, so they let me take those days off for a much needed break! On Wednesday, I took a little time off from making the Basement to finish off the last part of the Cathedral I forgot about – the hole the player will…

  • Nacho DVNC Intern Log #10

    Nacho DVNC Intern Log #10

    June 2 – June 7 Last week, I finished the interior of the Cathedral. For the first few days of this week, I created the outdoor area on the far side of the gate at the end of the Cathedral. The player doesn’t actually see that much of this outside section, but it’s a small…

  • Nacho DVNC Intern Log #9

    Nacho DVNC Intern Log #9

    May 27 – 31 This week I focused on building the Fort Entrance, which is now called the Cathedral. My original idea for this area was going to be a more open/outdoor environment. An actual Fort Entrance – with ramparts and courtyards, but unfortunately there was no way to make roof pieces for the top…

  • Nacho DVNC Intern Log #8

    Nacho DVNC Intern Log #8

    May 20 – 24 On Monday and Tuesday, since the Sewers level is more or less finished, I was tasked with looking over the GDD (game design document) of Spellshot and laying the groundwork for a task list. We’re nearing the end of the 90 day challenge, so having a list of all the remaining…

  • Nacho DVNC Intern Log #7

    Nacho DVNC Intern Log #7

    May 13 – 17 This week, I worked on optimizing object colliders for the Sewer level. When initially creating the level, each piece of the environment had their own collider. For example – for one wall that was made up of 12 wall pieces, the wall had 12 colliders in total. What I essentially had…