The assets for this past week included a variety of sign and banner designs that will be incorporated into pre-existing projects.
After modeling out the geometry and UV’ing the objects it was time to think about the most efficient way to texture the assets so that it is a seamless transition for projects in the Unity game engine.
I will admit it can be challenging at first, especially since I am not too familiar with Unity and how items need to be optimized. But, with the help of the DVNC staff and resources found on YouTube, I have a better understanding of how the work flow should go.